#rpgmaker 2003
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sleeping and sitting :-)
#yes batter is kicking his legs#i have another sprite where he blinks but it. did not work#off game#off mortis ghost#off batter#off the batter#batter off#off#the judge off#pablo off#off pablo#off fangame#i called this one 'consequence' :)#rpgmaker#rpgmaker 2k3#rpgmaker2003#rpgmaker 2003
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Map demo
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knights related goofs n gaffs!
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RPGMaker 2003 - Making a breaking tile, and fun shenanigans
So
This was a fun one
My partner wants to make a puzzle where you step on breakable tiles. When you step off, the tile breaks immediately. When you stand on the tile for 2 seconds, the tile breaks under your feet, and you are sent back to the start of the puzzle.
An idea I could have coded in a few minutes in gamemaker because i am familiar with the engine, something pretty simple to do in Unity3D.
But we're dealing with RPGMaker 2003 and we are dealing with some Severe limitations.
The way the system ends up working is as follows:
On-Screen-Load event that runs once that sets two variables for each tile to record their X and Y position, and two switches for each tile (one for when the player steps on the tile and activates it and one for when the tile is breaking under the player's feet and triggers the reload event).
The tiles have their own code:
check if player is in the same X and Y position. If they are, activate the tile, and start a 2 second timer.
if the player is NOT in the same X and Y position, if the tile is active, the tile is deleted
if the player IS on the same X and Y position, AND the timer reaches 0, the tile breaks under the player's feet, and triggers a text box that reads "oh no!" and reloads the room.
the problem is that, upon reloading, we were having some trouble. The reloading did not reset all variables, as they are considered global, so we needed to re-run the on-screen-load event.
However, running it BEFORE moving the player made the code revert to the state where the player had just stepped on them; and trying to run it AFTER reloading the screen was impossible, as the code that was being ran was broken out of.
So, we were left with a mess of broken code that resulted in either infinite loops or on tiles that behaved like the player had stepped on them even though they were all the way at the start of the room.
I bug tested by creating some text boxes, one before resetting the room, and one after.
The one before resetting the room didn't trigger because the on-screen-load code was trying to run immediately. Removing it and going straight to the reload made the tiles act up.
What ended up fixing it?
The text box after the call to reload the room.
For some reason, the text box after the room reload triggered for a fraction of a second, just long enough that the variables reset but not long enough that the reload got messed up.
I hate that this is working, and I am pretty dang sure that it will not work on computers that work at different speeds.
But for now I need to go make dinner and to look away from the screens.
Rah!
I will add the code later for any RPGMaker2003 geniuses to look at
#game dev#rpgmaker 2003#coding#i hate hack solutions like this because it is going to break again#gotta find a better solution#like a straight reset
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things are happening.
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#rpg maker#rpg maker 2003#lobby loitering#pixel art#indie game#rpgmaker#rpg maker horror#weirdcore#art#rpgmaker 2003
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youtube
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I wish this was the culmination of a week's worth of work, but instead it was several months. My progress has been slow and focused on polishing the first area, populating the place, dealing with the tutorial, along with minor tasks for each party member. So still nothing I feel like is worth sharing but I have pretty much nothing else at the moment.
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youtube
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OMG THEY ARE SO CUTE... (EXPLODES)
WHAT DO YOU USE TO MAKE SPRITES??
HAI ☆*:.。.o(≧▽≦)o.。.:*☆ //you gave me ideas.. ehehe
YAPPIEEE \(^__^)/ they so cuties!!!!!
btw I've started to learn rpg maker 2003 and here's what I've done (I don't think I'll make a full game, but right now I'm having quite a bit of fun drawing stuff for it)
#ITS SO CUTE#off game#FAV#FAVFAVFAV#OMG.. I LOVE THIS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!#extra fav#<you just made a new fav tag congrats#rpgmaker 2003#the muscle on the bad hockeyist is mesmerising holy carp#off oc#friends art#ashley (oc)#HES SO TALL OMG#SO SILLY#if you saw that i edited this to add these UH haiii :3#his little legs aww#I JUST SAW HIS TAIL HOW#AAHHHH SO CUTE
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ah rpgmaker oh i love you so
i love putting secret silly events in my games :3
#off game#off fangame#rpgmaker#rpgmaker 2003#rpgmaker 2k3#rpg maker i love you so#off#off batter#scotchdoesthings
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Battle System UI custom made by me :)
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🌿 PETRICHORUS PROLOGUE OUT NOW!! 🌿
STEP UNTO THE SALT COAST AND BEYOND.
A unique adventure game with JRPG elements made in RPG Maker 2003.
Guide the puck on their journey to the glacial lakes. Explore the world, mend your heart.
Free prologue out now on itch.io!! 🌿🌿🌿
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some screenshots
I’ve been making a yume nikki fangame, so far I’ve made 4 nexus worlds and two effects (ish), I don’t have a complete nexus or bedroom (not sure wether I want to have a bedroom or not) but progress has been going well considering I have literally no prior experience with RPGmaker 2003 lol.
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three guys for my rpgmaker 2003 project, party wizards, that i’ve been very slowly making progress on.
bonzo is a tadpole mage, sneef snorf is an anteater hexmaster, and tibo is a shiba-inu cleric. they’re your main three characters.
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i want to make a blideo blame
it would be really short and have a silly story, nothing serious
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